#
Configuration
The configuration for ox_inventory can be found inside the config.lua file. Below you'll find the full file followed by a breakdown of each option.
return {
footer = 'hud', -- "hud": show hud | "" : hide hud
showCategories = true, -- show item filter categories row (All, Weapons, etc.)
disableAllControls = false, -- true: disable all controls + block movement when inventory is open | false: ox_inventory default behavior
showClothingTab = true, -- true: show clothing tab | false: hide clothing tab
showLogo = true, -- true: show logo in header | false: show ESC button instead
logoFile = 'assets/of_logo.png',
categories = { -- {}: for empty categories
{
id = 'weapons',
label = 'Weapons',
items = {
'weapon_battlerifle', 'weapon_snowlauncher', 'weapon_tecpistol', 'weapon_advancedrifle',
'weapon_appistol', 'weapon_assaultrifle', 'weapon_assaultrifle_mk2', 'weapon_assaultshotgun',
'weapon_assaultsmg', 'weapon_ball', 'weapon_bat', 'weapon_battleaxe', 'weapon_bottle',
'weapon_bullpuprifle', 'weapon_bullpuprifle_mk2', 'weapon_bullpupshotgun', 'weapon_bzgas',
'weapon_carbinerifle', 'weapon_carbinerifle_mk2', 'weapon_ceramicpistol', 'weapon_pistolxm3',
'weapon_combatmg', 'weapon_combatmg_mk2', 'weapon_combatpdw', 'weapon_combatpistol',
'weapon_combatshotgun', 'weapon_compactlauncher', 'weapon_compactrifle', 'weapon_crowbar',
'weapon_dagger', 'weapon_dbshotgun', 'weapon_doubleaction', 'weapon_emplauncher',
'weapon_fireextinguisher', 'weapon_firework', 'weapon_flare', 'weapon_flaregun',
'weapon_flashlight', 'weapon_golfclub', 'weapon_grenade', 'weapon_grenadelauncher',
'weapon_gusenberg', 'weapon_hammer', 'weapon_hatchet', 'weapon_heavyrifle',
'weapon_hazardcan', 'weapon_metaldetector', 'weapon_hominglauncher', 'weapon_fertilizercan',
'weapon_heavypistol', 'weapon_heavyshotgun', 'weapon_heavysniper', 'weapon_heavysniper_mk2',
'weapon_knife', 'weapon_knuckle', 'weapon_machete', 'weapon_machinepistol',
'weapon_marksmanpistol', 'weapon_marksmanrifle', 'weapon_marksmanrifle_mk2', 'weapon_mg',
'weapon_minigun', 'weapon_microsmg', 'weapon_militaryrifle', 'weapon_minismg',
'weapon_molotov', 'weapon_musket', 'weapon_navyrevolver', 'weapon_nightstick',
'weapon_petrolcan', 'weapon_gadgetpistol', 'weapon_pipebomb', 'weapon_pistol',
'weapon_pistol50', 'weapon_pistol_mk2', 'weapon_poolcue', 'weapon_candycane',
'weapon_proxmine', 'weapon_pumpshotgun', 'weapon_pumpshotgun_mk2', 'weapon_railgun',
'weapon_railgunxm3', 'weapon_raycarbine', 'weapon_raypistol', 'weapon_revolver',
'weapon_revolver_mk2', 'weapon_rpg', 'weapon_sawnoffshotgun', 'weapon_smg',
'weapon_smg_mk2', 'weapon_smokegrenade', 'weapon_sniperrifle', 'weapon_snowball',
'weapon_snspistol', 'weapon_snspistol_mk2', 'weapon_specialcarbine', 'weapon_specialcarbine_mk2',
'weapon_stickybomb', 'weapon_stone_hatchet', 'weapon_stungun', 'weapon_autoshotgun',
'weapon_switchblade', 'weapon_vintagepistol', 'weapon_rayminigun', 'weapon_wrench',
'weapon_precisionrifle', 'weapon_tacticalrifle', 'weapon_teargas', 'ammo-9', 'at_clip_extended_smg',
}
},
{
id = 'food',
label = 'Food',
items = {
'testburger', 'burger', 'sprunk', 'mustard', 'water', 'wine',
'grape', 'grapejuice', 'coffee', 'vodka', 'whiskey', 'beer', 'sandwich',
}
},
{
id = 'healing',
label = 'Healing',
items = {
'bandage', 'firstaid', 'ifaks', 'painkillers',
}
},
-- another new category here
-- {
-- id = 'test',
-- label = 'Test',
-- items = {
-- 'test',
-- }
-- },
},
}
#
General Settings
#
Categories
The categories table defines the item filter tabs shown at the top of the inventory. Each entry requires the following fields:
#
Adding a new category
A commented-out example is already included at the bottom of the categories table. Uncomment it and fill in your values:
{
id = 'your_category',
label = 'Your Category',
items = {
'item_name_1', 'item_name_2',
}
},
#
Disabling categories
To hide the categories row entirely, set showCategories = false in the general settings, or pass an empty table:
categories = {}